Time for another piece of setting from the world of Skyshards:
From the Journal of Scoutmaster Erilenia Mourningstar:
It’s refreshing to be posted somewhere where the chance of dying horribly is that much lower. It’s not what I would call safe out here, but there are worse places.
The Great Openness is just how it sounds. It is a huge expanse of open fields and scrubland, where it is possible to see the horizon in all directions. Living in these lands are the Feralis in their Great Caravan Cities.
Adequate description of the caravan cities is not simple thing. The first thing most people picture before they actually see them are great columns of gaudily painted caravans being pulled by various beasts of burden across the flat lands the Feralis call home. That isn’t entirely right. What’s missing is the sheer scale of the caravans. I have seen caravans the size of churches, cathedrals and even palaces. Being so close to the Stormlands, the Feralis have gained access to a number of elements that allow their caravans to be lifted from the ground and pulled across the plains, leaving the ground underneath virtually undisturbed and requiring far less effort from their teams of beasts.
The buildings are often of prestigious age and are designed to withstand incredible assaults by the elements and enemy tribes without tarnishing their beauty. The people of the caravans are traders, alchemists and the warriors and hunters that would need to guard and feed such a population. When it comes to seeking rare items, there are none who would be a better place to begin making enquiries than the Feralis.
Having briefly described just one of the cities, it is best to know that each city (for there are many) is effectively its own state or principality, with its own laws, customs and tribal bloodlines. The Cities act as a whole only through the most intricate brokering of non aggression pacts, trade agreements and alliances through marriage. It has been known for the cities to war on each other, using alchemical weapons and ancient artifacts they have received in trade from across the known world. Their wars have left many a wreck of a city on the plains, but none so great as the ruin of Sarn, where it was said that the devastation brought upon the populace was so great, there is nothing left but their shadows burned forever into the polished marble walls of the great caravan. As the stories say, the ghosts of that city still haunt the plains, seeking revenge on the three cities that plotted their downfall. Vengeance is a dish best served cold and there is nothing colder than the grave.